Character Tech Art

Layer Based

Layer Based

Feature Preview

Simple Customization

Simple Customization

Hello, Everyone!

This project sets the foundation of my future modular character art for UE5. This approach should give me high amount of customization and should speed up my work on new characters with relying a lot on reusability and upgradability of all my materials. LookDev made easy!

I have created the fundament, to have a material based shader approach to edit a lot of parameters inside Unreal. From endless Tiling Textures to Color changes and material swapping.

Additionally I can easily swap out clothing on runtime and have made a simple and easy solution for making changes. Accessible over simple blueprint variables.

Enjoy!