Dominique is an aspiring Character Artist who recently started to Freelance. He loves to train Calisthenics and to move between countries as a Digital Nomad, while creating Game Characters!
Working as a full time character artist on a medieval RPG. Focussing on all aspects of the complete character pipeline of realistic characters ... from Concepting to Modeling, Texturing and Shading. Additionally taking care of rigging and implementation in Unreal.
Doing all technical aspects of 3D Character Art (Pipeline, Shader, Rigging, Implementation, Animation, Mocap).
Responsible for the whole Character Pipeline (from Design to HighPoly to LowPoly to Rigging/Weight painting and integration into Unreal Engine).