some Ingame Screenshots of Faith + Honour: Barbarossa by Encurio GmbH, where I worked as an Character Artist and was responsible for the whole Character Pipeline. Faith + Honour: Barbarossa should be a historical accurate RPG, so the armor was designed based on accurate references.
I have created a modular Character System based on Metahuman, creating the Character Designs, creating the Character Models and handling the Mocap Retargeting for our Animator.
We have been a small team, so my approach was to heavenly focus on modularity. Sadly the project was aborted.