with this project, I tested and tweaked my previously built modular shader pipeline. The goal of the project was to create a high-quality piece of clothing in Unreal Engine that is completely customizable. Both the colors and the materials and prints can be changed completely and easily through shader parameters.
After a deep dive into hair and fashion, it's now time to tackle my next weakness... heads =)
The Basemesh and a lot of my knowledge is based from Laura Galagher`s Workflow and awesome Learning Tutorials
@ https://outgang.studio! Check it out!
The model has 7779 Tris.
Thanks for reading!